In this experiment I created a cube and applied the bend effect to it. In the cube properties I added 10 segments to each of the cubes axises so the cube can become flexible and bend (without extending the segments the cube just stretches into a trapezium). Finally I increased the strength of the bend making the blue box on the outside curl round and because the cube is a child of the bend it follows making the cube bend as well.
The next experiment follows on from the bend experiment with adding the cloner effect to the cube. The bending cubes stacked on top of each other after I increased the copies of the object to 18 and then increased the distance between each object on the Z axis.
In the third experiment I created the RWBY logo with text and colour and then experimented with positioning of the camera and lighting to create some shadow effects. The four letters were in their own text layers so the colours could be changed for the each of them. Changing the colour of an object is easy by going into the basic properties of the object and choosing yes where it asks to use colour and then choosing a colour from the colour bar. Next a floor needs to implemented underneath the object so the light has a surface to cast a shadow on. After this I created a layer and applied a basic light to it so now I could move an object around the object that acts as a light source. Finally I experimented with having the light in different positions around the object and then rendered a static image to generate a shadow that follows the law of physics.
Cone Explosion from Sam Hepworth on Vimeo.
My final experiment was a very short animation of a 3D cone exploding into tiny particles and then forming back into a cone. I started by creating a cone and I applied a material to it to make it a dark blue. Next I added the explosion effect to the cone layer so the explosion would take effect on the cone. Then I clicked 45 frames on the timeline (this was halfway on the timeline because it was only a 90 frame 3 second animation) and then I clicked the circle next to the strength option for the explosion effect turning it from 0% to 100%, this would cause the cone to explode in 1.5 seconds. Finally I went to 90 frames and changed the strength to 0% so the cone would form back to its original self in the last 1.5 seconds.
This session as a whole really interested me and I really enjoyed it. 3D animation is a form of animation I want to follow so in the future I can say Cinema 4D is a piece of software I will want to use more of.
To improve on and something I will do next time would be experimenting with more material and trying to get a realistic surface like a style of wood texture or a metal texture.





